Demo release
Feedback: tell us what to fix
klyo games launched as a demo release (16 September 2026). Play, publish a game or look around the creator studio, then tell us what is wrong, whether the idea makes sense to you, what you would change in the interface and what is missing. Every entry is public: we read all of them and reply under the entry.
What is worth checking
- 01
Playing
Open a few games from the catalogue on a phone and on a computer. Does the game start right away, are the controls clear without instructions, does the game page say what the game is about?
- 02
Publishing a game
Create an account in the creator studio and publish a game: from a ZIP, from an itch.io address or through an AI assistant. Where did you stop, what was unclear, how long did it take?
- 03
Translations
Versions in other languages are made automatically and you approve them. Does the text read like a human wrote it? Is approving understandable?
- 04
Interface
The five-step creator, the game card, translations, the creator profile. What is too much, what is missing, what would you rearrange?
- 05
The idea
A portal of browser games, an address of its own for every game, a share of ad revenue once ads are on. Does it make sense to you as a creator or a player?
How we read feedback
Every entry is public right away and stays on this page. We do not remove criticism; we only hide spam and profanity.
We reply under the entry: what we changed, what we will change, and what we will not do and why.
A reported bug goes into the fix queue in the order it came. Bigger changes are described here, in the section below.
What we have already changed thanks to feedback
- 16 September 2026
- The ownership proof when moving a game is now a link to the creator's klyo profile instead of a bare string. A game name no longer accepts a marketing tagline (the game's address is built from the name). A new-game draft has a “Start over” button, and editing a game uses the same creator as adding one.
All feedback, as it came in 1 entry
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