- klyo games
- About klyo games
About
What klyo games is
A catalogue of games that run in the browser, and a place where an independent developer publishes a game the same day. This page says who is behind it, how we make money and what stage we are at — without dressing it up.
- 0 PLNwhat a player pays for any game in the catalogue
- no accountyou sign up for nothing in order to play
- 70%the developer's share of the ad revenue
- a Polish companywith a tax ID, an address and a name on the page
What did you come here for?
The portal answers that question twice, because a player and a developer are looking for different things. Pick your side — the rest of this page is shared.
-
I want to play
Games start in the very tab you have open right now.
- nothing to install and no account to create
- works exactly the same on a phone
- scores and progress come back once you sign in
-
I make games
You publish a game the same day and stay its owner.
- paste the address of a game that already exists
- 70% of the ad revenue next to your game
- no exclusivity, no contract and no fees
Three good ideas in one place
We did not invent a portal from scratch. We took three things that work separately elsewhere and put them under one account.
A vertical clip feed — like TikTok
You thumb through short gameplay recordings, and the game only starts when you decide to start it. You record a clip in the browser with one click, with no software at all.
You publish yourself and stay the owner — like itch.io
Upload a package or paste the address of a game that already exists. The rights stay yours, there is no exclusivity, and the game gets its own address.
The game starts on click and earns — like CrazyGames
No store, no download, no account. Ads sit next to the game and the developer's share of that revenue is 70%.
And this one none of them has: you publish a game by talking to an assistant
klyo games is wired into AI assistants through the open MCP protocol — fifteen ready commands. You tell your assistant “publish this game on klyo” and it creates the entry, uploads the package, checks the state and reads back the statistics. You never touch our panel.
Where this came from
klyo is a small Polish company that builds websites and keeps them running on its own servers. We started writing games for ourselves — as proof that something running in a browser can be fast and comfortable on a phone too. Once the first games were finished, it turned out the hard part was not writing them.
A developer finishes a game and has nowhere to show it. On forums the post waits for a moderator or disappears as self-promotion. File services give you an address but you have to bring the players yourself. At the big portals a submission sits for months. This portal exists so that road takes an afternoon instead of half a year.
What it means for a player
Click and play
The game opens in a browser tab. No store, no download, no ad video before the start.
No account needed
You sign up for nothing in order to play. An account only matters once you want your score on the leaderboard, a rating, or a review.
Same on a phone
Same address, same game, touch controls. Nothing is installed and nothing stays behind after you close the tab.
Your progress comes back
The save stays on your device, and once you sign in it travels between computer and phone.
A small window on top
A game can be detached into a small window that stays above other programs and hides into an arrow at the edge of the screen. Nothing is installed for this.
Records and clips
Scores go to shared leaderboards, and you can record a short clip of your run without any recording software.
What it means for a developer
Your game is up the same day
Upload a package or paste the address of a game that already exists somewhere. After a check the game gets its own page and a place in the catalogue.
Moving a game is one address
If your game already sits on another service, you do not have to package it again. You paste the address, we fetch the files and ask you to confirm the game is yours.
The rights stay yours
We do not buy the game and we do not ask for exclusivity. The same game can stay everywhere it is today.
Your share is 70%
Ads sit next to the games. 70% of the ad revenue attributed to your games is yours, paid out from 100 PLN. You pay us nothing to publish.
You can see what is happening
Day-by-day statistics, ratings signed by the person who left them, and reviews that land straight in your inbox.
Your own address
The game has its own address you can send and paste anywhere — and search engines see it from day one.
How we make money
From ads next to the games and from hosting, which is our main business. We do not sell player data, we charge nothing for publishing a game and we take no upfront cut from developers.
Said plainly
One thing has to be said plainly: Google's ad network has not approved us yet. The application is filed and we are waiting for the decision, so today the ads next to games are not running, which means there is nothing to pay out from. We write it here because a developer deserves to know before publishing, not after the first month.
What stage we are at
We are at the beginning. The catalogue is small, traffic is only building and the community is counted in dozens, not thousands. We are not going to dress that up: a portal that promises a developer thousands of players on day one is lying, and it shows within a week.
What we can promise today is the absence of obstacles. A game goes live the same day, gets its own address, is visible to search engines immediately, and the developer has statistics, ratings and reviews from the first play. Whoever comes now comes to an empty shelf — and this is the only moment when an empty shelf is an advantage.
What is missing: an app in the phone stores, sales of paid games, and payouts until the ads start running. We are working on the first, we are not planning the second — here you earn from ads, not from a price tag.
Who runs it
- Company
- Klyo Illia Krasnopolskyi
- Answers to you
- Illia Krasnopolskyi
- NIP
- 7822656871
- REGON
- 520721748
- Based in
- Łódź, Poland
- Contact
- kontakt@klyo.pl
You can write to kontakt@klyo.pl. Letters from developers are answered personally: at this size of catalogue there is no room for an automated reply, and that is a good thing.
Games are reviewed by a person before they enter the catalogue. Every game and every post can be reported, and reports are handled and described in a public moderation report.
Common questions
Are the games free?
Yes, every game in the catalogue runs free and without an account. The portal is paid for by the ads next to the games.
Do I need an account?
Not to play. An account is only needed for your score to reach the leaderboard, to rate a game or write a review — and for your save to travel between phone and computer.
Can I publish my own game?
Yes. The catalogue is open to anyone with a game that runs in a browser. You upload a package or paste the address where the game already lives, and we check it before letting it in.
How much does a developer earn?
70% of the ad revenue attributed to their games, paid out from 100 PLN. Ads are not running yet because we are waiting for the ad network's approval — we say so openly instead of promising figures.
Does the game have to be exclusive to you?
No. We ask for no exclusivity and take no rights. The same game can sit on other services at the same time.
Is it a safe place for a child?
Games are reviewed by a person before publication and the catalogue carries age labels. A game runs in a separated frame, so it cannot reach the rest of the browser. Posts and reviews pass through a filter, and any content can be reported with one click.
Start with one game
Play anything from the catalogue or — if you make games yourself — publish yours. Both take less time than reading this page.