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klyogames

What are you adding?

One account for players and developers. Posts and clips go to the community, games to the catalogue after a check.

Game (ZIP)Your own address and stats, plus a share of the ads once we switch them on. Live after the automatic check. Clip of a gameRecord 15–30 s of gameplay with one click in the studio. Community postText, photos or a video up to 30 s: a question, a playtest request, a launch.

About

What klyo games is

klyo games is a free portal of browser games with TikTok-style clips, a community and records, and a studio where an independent developer publishes a game the same day. This page says plainly who runs it, how we make money and what stage we are at.

  • 0 PLNwhat a player pays for any game in the catalogue
  • no accountyou sign up for nothing in order to play
  • 70%the developer's share of the ad revenue
  • a Polish companywith a tax ID, an address and a name on the page

What is inside

One account, one portal and eight parts that work together. Each one has its own page.

  • Clips

    A vertical feed of short gameplay videos, with captions from your voice and reactions from your camera.

  • Community

    Posts with a game attached, a conversation page for every game and moderation with a public report.

  • Records and ranks

    Boards for the day and all time, medals and 17 ranks, with scores that come only from real rounds.

  • Play together

    Rooms with a code, quick matches and a ready-made lobby for turn-based and live games.

  • Developer Studio

    Uploads, a preview on four screens, versions, statistics and a creator page at dev.klyo.pl.

  • AI assistants

    An MCP server with 22 tools: publish and fix a game by talking to Claude or ChatGPT.

  • klyo SDK

    One line in a game adds scores, cloud saves, rewarded ads, clips and online play.

  • Safety

    A person reviews every game, age labels use the PEGI and Apple scales, and reports are decided within 24 hours.

What did you come here for?

The portal answers that question twice, because a player and a developer are looking for different things. Pick your side; the rest of this page is shared.

  • I want to play

    Games start in the very tab you have open right now.

    • nothing to install and no account to create
    • works exactly the same on a phone
    • scores and progress come back once you sign in
    Open the catalogue
  • I make games

    You publish a game the same day and stay its owner.

    • paste the address of a game that already exists
    • 70% of the ad revenue next to your game
    • no exclusivity, no contract and no fees
    See how publishing works

What you will not find on this portal

Big game sites live off ads, so before you play you watch a video and click through consents shared with hundreds of partners. Here the ad stands beside the game, never in front of it.

What happens before you start playing
Before you playBig game sitesklyo games
Consent pop-upyes, with hundreds of partnersone, required by law, only for Google ads
Ad before the gameusually a video to sit throughnone, the game starts at once
Ads during playforced breaksonly where the developer places them
Who earns from the adthe sitethe developer gets a share
Account to save a scorerequirednot needed, the score stays with you
Cross-site trackingdozens of scriptsonly the Google ads script, only on the game page

Three good ideas in one place

We did not invent a portal from scratch. We took three things that work separately elsewhere and put them under one account.

  • A vertical clip feed, like TikTok

    You thumb through short gameplay recordings, and the game only starts when you decide to start it. You record a clip in the browser with one click, with no software at all.

  • You publish yourself and stay the owner, like itch.io

    Upload a package or paste the address of a game that already exists. The rights stay yours, there is no exclusivity, and the game gets its own address.

  • The game starts on click and earns, like CrazyGames

    No store, no download, no account. Ads sit next to the game and the developer's share of that revenue is 70%.

And this one none of them has: you publish a game by talking to an assistant

klyo games is wired into AI assistants through the open MCP protocol: 47 ready commands, 22 of them for game developers. You tell your assistant “prepare this game on klyo” and it creates the entry, uploads the package, checks the state and reads back the statistics. You release it to the catalogue yourself, with one button, because software can tell that a package is complete but not that the game is playable.

See how to connect an assistant

Where this came from

klyo is a Polish technology company based in Łódź. Besides this portal it builds and runs other products of its own: klyo website analyzer (free audit of any website, with a public API), klyo QR (QR code generator), Klyo Pass (digital business card), Klyo Switcher (window switcher for macOS) and Routence (software for transport companies, in development). We started writing games for ourselves, as proof that something running in a browser can be fast and comfortable on a phone too. Once the first games were finished, it turned out the hard part was not writing them.

A developer finishes a game and has nowhere to show it. On forums the post waits for a moderator or disappears as self-promotion. File services give you an address but you have to bring the players yourself. At the big portals a submission sits for months. This portal exists so that road takes an afternoon instead of half a year.

What it means for a player

  • Click and play

    The game opens in a browser tab. No store, no download, no ad video before the start.

  • No account needed

    You sign up for nothing in order to play. An account only matters once you want your score on the leaderboard, a rating, or a review.

  • Same on a phone

    Same address, same game, touch controls. Nothing is installed and nothing stays behind after you close the tab.

  • Your progress comes back

    The save stays on your device, and once you sign in it travels between computer and phone.

  • A small window on top

    A game can be detached into a small window next to your work, and in the Chrome and Edge browsers on a computer it stays above other programs. Nothing is installed for this.

  • You record on your own device

    You record a short clip of your play with our tool in the browser, with no software at all. You can add your voice and your face, and the recording stays on your device until you decide to show it.

  • No video before the game

    If there is an ad, it sits next to the game, never before it. Only the developer can place a break inside the game, and the developer gets a share of it.

  • Leaderboards and records

    Games with the klyo SDK have boards for the day, the week and all time, and the best scores reach the records hub. Only a score from a real round counts.

What it means for a developer

  • Your game is up the same day

    Upload a package or paste the address of a game that already exists somewhere. After a check the game gets its own page and a place in the catalogue.

  • Moving a game is one address

    If your game already sits on another service, you do not have to package it again. You paste the address, we fetch the files and ask you to confirm the game is yours.

  • The rights stay yours

    We do not buy the game and we do not ask for exclusivity. The same game can stay everywhere it is today.

  • Your share is 70%

    Ads sit next to the games. 70% of the ad revenue attributed to your games is yours, paid out from 100 PLN. You pay us nothing to publish.

  • You can see what is happening

    Day-by-day statistics, ratings signed by the person who left them, and reviews that land straight in your inbox.

  • Your own address

    The game has its own address you can send and paste anywhere, and search engines see it from day one.

How we make money

From ads next to the games and from hosting, which is our main business. We do not sell player data, we charge nothing for publishing a game and we take no upfront cut from developers.

Said plainly

One thing has to be said plainly: developer payouts start with the first payout the ad network makes to us, and no ad revenue has been paid out yet. We write it here because a developer deserves to know before publishing, not after the first month.

What stage we are at

The catalogue is young: 48 games from 13 developers, every one looked at by a person before it reached the shelf. We are not going to dress that up: a portal that promises a developer thousands of players on day one is lying, and it shows within a week.

What we can promise today is the absence of obstacles. A game goes live the same day, gets its own address, is visible to search engines immediately, and the developer has statistics, ratings and reviews from the first play. Whoever publishes now stands on the first page of the catalogue, not the tenth.

What is missing: an app in the phone stores and sales of paid games. We are working on the first, we are not planning the second: here you earn from ads, not from a price tag.

Who runs it

Company
Klyo Illia Krasnopolskyi
Answers to you
Illia Krasnopolskyi
NIP
7822656871
REGON
520721748
Based in
Łódź, Poland

You can write to kontakt@klyo.pl or talk to klyo in the developer studio (dev.klyo.pl). Letters from developers are answered personally: at this size of catalogue there is no room for an automated reply, and that is a good thing.

Games are reviewed by a person before they enter the catalogue. Every game and every post can be reported, and reports are handled and described in a public moderation report.

Common questions

Are the games free?

Yes, every game in the catalogue runs free and without an account. The portal is paid for by the ads next to the games.

Do I need an account?

Not to play. An account is only needed for your score to reach the leaderboard, to rate a game or write a review, and for your save to travel between phone and computer.

Can I publish my own game?

Yes. The catalogue is open to anyone with a game that runs in a browser. You upload a package or paste the address where the game already lives, and we check it before letting it in.

How much does a developer earn?

70% of the ad revenue attributed to their games, paid out from 100 PLN. Settlement starts with the first month in which ads next to games bring revenue. We publish the share and promise no figures.

Does the game have to be exclusive to you?

No. We ask for no exclusivity and take no rights. The same game can sit on other services at the same time.

Is it a safe place for a child?

Games are reviewed by a person before publication and the catalogue carries age labels. A game runs in a separated frame, so it cannot reach the rest of the browser. Posts and reviews pass through a filter, and any content can be reported with one click.

Start with one game

Play anything from the catalogue or, if you make games yourself, publish yours. Both take less time than reading this page.