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klyogames

Klyo Games is a demo release today. Play, publish a game, then tell us what is wrong: does the idea make sense to you, what would you change in the interface, what is missing.

Write in the community

What are you adding?

One account for players and developers. Posts and clips go to the community, games to the catalogue after a check.

Community postText, photos or a video up to 30 s: a question, a playtest request, a launch. Clip of a gameRecord 15–30 s of gameplay with one click in the studio. Game (ZIP)Your own address, stats and a share of the ads. Live after the automatic check.

For game developers

Made a game with AI? Here is where to publish it and how to earn

A game that ChatGPT, Claude, Gemini or Cursor wrote for you goes to the same places as any browser game: itch.io, the big game portals (CrazyGames, Poki), free hosting (GitHub Pages, Netlify) or klyo games. They differ in whether they bring players, whether they pay, and how much you have to do yourself. If your assistant supports MCP, you can publish on klyo with one sentence, in the same conversation that made the game.

Where to publish a game made with AI: four routes

Each one makes sense; it depends on what you want from the game. You can also pick several at once, since we take no exclusivity.

WhereWhat you getWhere players come fromMoneyWhat you have to do
klyo gamesyour own g-<name>.klyo.pl address, a leaderboard, clips from the game, publishing straight from an AI assistantthe catalogue, clips and community; the portal is still growing70% of the ads next to the game (once Google approves)upload a ZIP, or say one sentence to your assistant
itch.ioa game page, sales and tips from playersmostly you bring them yourselfsales; the default cut is 10% and you set itupload a ZIP and fill in the game page
CrazyGames, Pokivery large traffic, if they accept the gametheir own, enormous audiencean ad revenue share set in a contractsubmit the game, pass their quality review and add their kit
GitHub Pages, Netlifya free address with your game on itnone, every player is yours to bringnonecreate an account and upload the files

As of September 2026. What the other portals pay, and where each number comes from, is in the full comparison on where to publish your game.

Do game portals accept games made with AI?

Yes. What counts is the game, not the tool it was made with. Since November 2024 itch.io asks creators to state whether a project contains generative AI output: graphics, sound, text or code (itch.io announcement). The field is optional for games and mandatory for asset packs, and the answer becomes a tag players can filter by.

The big portals judge a game by how it plays: does it hook you in the first minute, does it work on a phone, does it start quickly. A game made with AI goes through exactly the same review and gets turned down for the same reasons when it looks like a hundred others.

Here every package goes through the same check: size, missing files, third-party ads, malicious code, profanity and other people's brands. After release a person from klyo looks at the game; until then only adult accounts can see it.

Do you own a game that AI made?

It depends on how much of it is yours. In its report of 29 January 2025 (U.S. Copyright Office), the U.S. Copyright Office said that material generated entirely by AI is not protected by copyright, and that writing the prompts is not enough on its own. What a person adds can be protected: your changes, your own art and text, the way you select and arrange the parts. Each case is judged separately, and the rules differ from country to country.

So it pays to really rework an AI game: your own twist on the rules, your own levels, your own look. Players notice it too: a game that looks like hundreds of others from the same prompt disappears quickly.

On klyo, whatever rights you hold stay with you: we take no exclusivity and we do not change your files. The binding text is the developer terms. This is not legal advice. If you plan to earn a lot from the game, ask a lawyer where you live.

How to publish a game from a chat, step by step

Chat assistants often hand over a game as a single HTML file, or as a few files in the reply. Here is how that becomes a game on the web:

  1. 01

    Save the game as index.html

    Copy the code from the conversation into a file named exactly index.html. If the game uses images or sounds, put them in the same folder under the names the code uses, with the same capital and small letters.

  2. 02

    Play it yourself, on a phone too

    Open the file in a browser, then try it on a phone. Most chat-made games only respond to a keyboard. You will see that straight away, and it is better fixed before release.

  3. 03

    Zip the folder

    index.html should sit at the top of the ZIP, not inside a subfolder. On many portals that is the most common reason for a blank white screen instead of a game.

  4. 04

    Upload it, or tell your assistant

    On klyo you upload the ZIP in the developer studio. If you built the game with Claude, ChatGPT, Codex or in Cursor, you can instead write in the same conversation: “publish this game on klyo”. The first time, the assistant asks you to sign in, and the account is created on the spot through Google or an email link.

  5. 05

    Play the preview, then release it

    The game first goes up at its own address as a preview. You play it, fix what needs fixing and release it to the catalogue with one click. With your first game you accept the developer terms once, in a browser. That is the one step an assistant cannot do for you.

  6. 06

    Send the link

    You get an address to send to friends and paste into descriptions. After every round a player can also share their score as a card with a big “beat me” image.

Already running somewhere else, on itch.io or your own site? No upload needed: move the game by pasting its address. We fetch the files and check that the game is yours.

What usually breaks when an AI-made game goes online

We see these every day, because we check every game we publish on four screens: a phone held upright and sideways, a tablet and a computer. Next to each one is a sentence you can paste to your assistant to have it fixed.

  • A white screen instead of the game

    The game asks for a file that is not in the package, or a script error stops it. Most often it is an image named differently in the code than in the folder, sometimes by a single capital letter.

    Tell your assistant: “Check that every file the game asks for is in the folder, with exactly the same name.”

  • It cannot be played on a phone

    A chat-made game often listens only to the keyboard, and a phone has none. The character stands still and the player leaves.

    Tell your assistant: “Add touch controls: on-screen buttons or swiping.”

  • The page scrolls instead of the game

    A finger drags the whole page instead of the character. The game is bigger than the screen, or it does not stop the page from scrolling.

    Tell your assistant: “Fit the game to the screen size and stop the page from scrolling while playing.”

  • Buttons and text too small

    On a computer it all looks fine; on a phone the buttons are smaller than a finger and the text cannot be read.

    Tell your assistant: “Make the buttons finger-sized and the text large enough to read on a phone.”

  • Slow loading and stutter

    Oversized images and sounds make the game slow to start and choppy on a weaker phone.

    Tell your assistant: “Shrink the images and sounds, and do not redraw the screen when nothing on it has changed.”

  • No sound

    Browsers will not play sound until the player touches something. A game that opens with music then just seems broken.

    Tell your assistant: “Start the sound only after the player’s first tap or click.”

  • Code pulled from other servers

    Chat-made code likes to load libraries, fonts and ads from other people’s addresses. Portals may block them, and third-party ads inside a package are caught by our check.

    Tell your assistant: “Put every library and font inside the game folder, with no links to other sites.”

An assistant connected to klyo can ask our diagnostics itself what failed inside the game and how it did on each of the four screens, then fix it before anyone else sees it.

How to earn from a game made with AI

Honestly: money follows players, not the act of publishing. There are four main routes, and each of them needs people actually playing.

  • A share of ad revenue

    The portal shows ads next to your game and shares the revenue. Here that is 70% of the net ad revenue attributed to your game, paid out from 100 PLN. It starts on the day Google approves the portal; today no ads are shown yet. The big portals set their share in a contract once they accept a game.

  • Sales and tips

    On itch.io you set a price or “pay what you want”. The default cut is 10%, and you decide how much to give them: nothing, some or all of it.

  • Your own site with ads

    You can put the game on your own site and apply for Google’s ads for browser games. The revenue is then all yours, but the traffic and the ad approval are yours to sort out.

  • App stores

    A browser game can be wrapped in an app and released on Google Play and the App Store. We release our own games that way. It is more work, but the stores come with players of their own.

How payments work on itch.io is in their documentation. As of September 2026.

How to get people to actually play it

The usual fate of an AI-made game is an address nobody opens. This is what helps players find a game here and come back to it:

  • A link and a score card

    Every game has its own address. After a round a player can share their score as a card with a big “beat me” image. On Discord and WhatsApp that card is what people click, not a bare link.

  • A clip from the game itself

    The recorder captures play as it happens, subtitles come from speech, and the vertical clip goes to YouTube. A few seconds of play show a game better than any description.

  • A leaderboard

    The game itself reports the score, so nobody can type one in. A record to beat is a reason to come back tomorrow.

  • Play with a friend

    Two-player games can use our online room: a quick match, or a private room with a link to send.

  • Community

    Games have ratings and comments, and a community post can be pinned to your game, so readers get a play button right under the text.

  • A badge for your site

    In the studio you get a badge code. Paste it on your site and people land straight on your game.

Which AI should you make a browser game with?

Any that writes HTML and JavaScript. ChatGPT, Claude, Gemini, Copilot and others will make a simple game in one conversation. The difference shows at release: if your assistant supports MCP, it can upload the game to us itself, check what failed inside it and release a new version.

MCP is supported today by, among others, Claude (in the browser, on desktop and as Claude Code), ChatGPT (in developer mode, on paid plans), Codex, Cursor, VS Code and opencode. An assistant connected to klyo starts from our requirements for a game (phone, tablet and computer, touch, mouse and keyboard, sound, a leaderboard) and from a ready game skeleton, so what it builds works on a phone from the first version. How to connect it: the klyo MCP server.

Questions from people making games with AI

Does it cost anything to publish on klyo?

No. Publishing is free and there is no entry fee.

Do I need to know how to code?

No. All you need is the game your assistant made and one of three routes: a ZIP in the studio, the address of a game already running somewhere, or one sentence to an assistant connected to klyo. You accept the developer terms once, in a browser.

Can I publish the same game on itch.io and here?

Yes. We take no exclusivity, so the game can live in several places at once.

Do I have to create an account?

Not separately. The account is created the first time you sign in with Google or an email link, including when you sign in from an AI assistant.

When will players see my game?

As soon as you have played the preview and clicked “Release to catalogue”. A person from klyo reviews it afterwards; until then only adult accounts can see it.

Which language should the description be in?

Any one language. We prepare the other versions and you approve them in the studio.

Do I have to say the game was made with AI?

On itch.io the generative AI field is optional for games and mandatory for asset packs. Our check looks at the game itself (files, ads, safety and content), not at the tool you made it with.

Will I earn straight away?

Not yet. The portal is awaiting Google AdSense approval, so no ads are shown and nothing has been paid out to anyone so far. Your share starts the day it is approved.

Publish your AI-made game today

Publishing is free, the rights stay yours, and you will see the game at its own address the same day.